Download Ebook Introduction to 3D Game Programming with DirectX 12 (Computer Science), by Frank Luna
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Introduction to 3D Game Programming with DirectX 12 (Computer Science), by Frank Luna
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This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures.
FEATURES:
• Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12
• Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores
• Contains detailed explanations of popular real-time game effects
• Includes a DVD with source code and all the images (including 4-color) from the book
• Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation
• Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling
• Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
- Sales Rank: #183845 in Books
- Published on: 2016-03-24
- Original language: English
- Number of items: 1
- Dimensions: 9.00" h x 1.60" w x 7.00" l, .0 pounds
- Binding: Paperback
- 900 pages
About the Author
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
Most helpful customer reviews
14 of 15 people found the following review helpful.
Absolutely no effort was put into this book. It's ...
By Amazon Customer
Absolutely no effort was put into this book. It's a copy paste of the previous book on DirectX 11. In several chapters, the author didn't event bother changing "Direct3D 11" to "Direct3D 12", so it creates a very confusing mess.
8 of 10 people found the following review helpful.
Good, but missing some things
By Amazon Customer
I haven't read the entire thing but so far it's pretty good.
But just so people know, the chapters on terrain rendering and particle systems that were in the d3d11 book are gone.
And the book doesn't teach you "how to take advantage of multiple cores." as it states on the back, the book directs you to look at microsoft samples.
One cool thing though is the lighting model you implement is a bit more advanced than the one in the d3d11 book.
1 of 1 people found the following review helpful.
more like introduction to directx12 with 3d game programming
By francis
more like introduction to directx12 with 3d game programming. it has everything I need to get started programming graphics and as a begginner I can only get better with this book.
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